What does this article cover?
What is Animation Composer?
The Animation Composer lets you create, chain, and control animations directly inside Moicon. You can animate individual assets, move them along paths, or bind objects together (e.g., forklift + pallet) to simulate real production flows.
Before you start
To create any animation in Moicon:
1. Click Add Animation in the Animation Composer panel.
2. Select the Target Asset you want to animate.
3. Choose the Animation Type (Asset Clip, Asset on Path, Asset Binding).
💡 These steps are the same for all animation types. The sections below show how to configure each type once you’ve created the animation.
1. Asset Clip – Plays an animation that already exists on the 3D model (e.g., a forklift lifting its forks).
2. Asset on Path – Moves an asset along a defined path (e.g., a forklift driving across the factory floor).
3. Asset Binding – Attaches one asset to another (e.g., a pallet attached to forklift forks).
🔄 Key Features
• Trigger Sequences – Chain multiple animations in order (e.g., Lift → Drive → Drop).
• Offset – Adjusts the start position of an asset on its path.
• Rotation Offset – Adjusts the orientation of the asset on the path.
• Loop or One-Time – Choose whether the animation repeats or plays once.
1. Open Animation Composer
2. Create your animation.
3. Open Animation Properties and rename your animation
4. Choose "Asset Clip" as animation type.
5. Select your target asset
6. Select the animation that already exists in the 3D mode
7. Final Step: Adjust and Play
1. Set the Duration (how long the animation runs).
2 Add a Delay if you want the animation to wait before starting.
3 Turn Loop on or off, depending on whether you want it to repeat.
4 Press Play ▶ to preview the animation.
After creating a new animation and selecting the target asset, choose Asset on Path
2. Go to the Path Manager panel → create a new path and rename it
3. In the animation settings, select your path and target Asset
4. Final Step: Adjust and Play
1. Set the Duration (how long the animation runs).
2 Add a Delay if you want the animation to wait before starting.
3 Turn Loop on or off, depending on whether you want it to repeat.
4 Press Play ▶ to preview the animation.
5. Hide the path in the Path Manager panel to make the animation clean and only show the moving asset.
After creating a new animation
1. Choose Animation Type → set it to Asset Binding.
2. In the animation settings:
• Target Instance → the object being attached (e.g., the Pallet, Box).
• Binding Instance → the carrier that will move it (e.g., the forklift).
3. Adjust the Binding Offset so the object sits correctly on the carrier (e.g., box placed on the forks).
4. Set Trigger type = With animation to make the binding happen smoothly during the movement.
5. Final Step: Adjust and Play
1. Set the Duration (how long the animation runs).
2 Add a Delay if you want the animation to wait before starting.
3 Turn Loop on or off, depending on whether you want it to repeat.
4 Press Play ▶ to preview the animation.
A sequence lets you chain multiple animations together so they play in order, creating a smooth workflow (e.g., bind → lift → move → drop).
Instead of starting each animation manually, one step automatically triggers the next.
Example: Forklift picks up a pallet at Point B 🏭
In this example, the forklift drives from Point A to Point B, and the pallet is automatically bound when it reaches that point.
The Asset Binding step is triggered by Fork Path 02, with Trigger type = With animation.
This makes the pallet attach smoothly as the forklift completes its path.
Step 1 — Create animations
1. Fork Path 01 (Asset on Path ) → forklift drives to Point A (optional).
2. Fork Path 02 (Asset on Path ) → forklift drives to Point B.
3. Asset Binding → pallet attaches to forklift at Point A (triggered with animation from Path 02).
Step 2 — Link the animations
• Fork Path 01 → started manually (no trigger needed)
• Fork Path 02 → Trigger animation = Fork Path 01.
• Asset Binding → Trigger animation = Fork Path 02 (With animation).
💡 If you want the sequence to loop continuously, you can set the last animation to trigger back to Fork Path 01. This way the sequence will restart automatically after it finishes.
Step 3 — Play the sequence
When you press Play ▶ on the first step, the forklift will:
• Drive along Path 01 to Point A (if included).
• Continue to Point B (Path 02).
• At Point B, the pallet binds to the forklift smoothly (triggered with animation).