Asset Library & Browser
Beginner's Guide to Moicon
What does this article cover?
Moicon provides a system asset library that may be used to generate factory layouts. Selecting an asset allows you to quickly determine the role of each component and view the workflow as a whole.
Select a Category/Categories
Organizing 3D assets can be a daunting task, especially if you have a large collection. One way to keep everything organized is to use sub-categories within your main category.
Dashboard
To find an asset you can choose to search by folders or tags.
To find an asset by folders, click on the desired category.
The results will be shown. Click on category icon to back to all categories.
A sub-category is simply a folder within a folder. It allows you to break down your assets into smaller, more manageable groups. For example, you might create a sub-category for robots, another for warehouse, and another for machines. This allows you to quickly find the assets you need without having to search through a long list of files.
Dashboard view with main categories.
Dashboard view with sub-categories.
To search by tags, select Manage Categories and activate selected categories.
Pick folders you would like to filter.
Click on Tag mode to see selected categories.
Additionally, you can Create Category if you want to create a new one and then add assets.
To add an asset to the newly created category, click on the asset entity.
Activate new category to assign asset to it.
Explorer
To find an asset you can choose to search by folders or tags.
To find an asset by folders, click on the desired category.
The results will be shown. Click on category icon to back to all categories.
Explorer view with main categories.
Explorer view with sub-categories.
To search by tags, select Manage Categories and activate selected categories.
Pick folders you would like to filter.
Click on Tag mode to see selected categories.
Place an Asset
Regardless of your subscription plan you can use large selection of Moicon Pro Assets to replicate or create your floor plan. In the library you can find different types of equipment from conveyor belts, assembly line equipment to forklifts and office suplpies. Find the Asset Library to open up the library. Search through assets by scrolling through library.
How to upload a custom asset? For more information visit Plan - Upload New Asset
Select an asset in the library, the asset will be attatched to your coursor. Now you can place the asset on the viewport of your model.
You can change position of an asset by clicking RMB (Right Mouse Button) and selecting Move asset.
You can be very specific if required by using Position and Rotation value inputs.
General Properties
Select a Asset record, the dialog allows you to change properties:
Name: When naming your Asset, give it a name that will make it easy to find.
Position: Position of the Asset on the viewport.
Rotation: Rotation of the Asset on the viewport.
Scale: Size of the Asset multiplied by the inserted value.
Section: Set the section where the asset will be visible. You can keep Auto-detect so Asset will be assigned to the closest.
Actions - Delete: Remove your Asset
Actions - Transform: Allows to move Asset more precisely using 3 axes
Actions - Move: Change position of your Asset
Actions - Clone: Create another one same Asset/Goup of Assets
Actions - Placement: Change position of your Asset relative to other Asset
Actions - Unload/Load: Exclude asset from viewport, leaving bounding box
Transform Position
Transform feature allows you to move asset or group of assets more precisely using 3 axes. Arrows allows you to move asset in selected degree of freedom. However squares instead of arrows allows you to move assets in two degrees of freedom, one degree is blocked.
Select group of assets by pressing ALT and move them with transform tool.
Clone Asset
Select asset, then click RMB (right mouse button) and choose Clone asset. Place cloned asset for desired space.
By using ALT key you can select a batch of assets. By using CTRL you can unselect single assets. After selecting desired group of assets you can clone and place on desired space.
Scale
You can set the Scale if needed and make assets smaller or bigger.
Color Override
Asset color override is a feature that allows you to change the colors in real-time, without the need to create a new texture map or change the texture itself. This can be useful for a variety of purposes, such as quickly changing the color of a model to match a particular design theme, or testing out different color schemes.
To override the colors, you will need to select the asset and then choose the Color override option from the interface. This will bring up a color picker, where you can choose the new color that you want to use. The model's colors will be updated in real-time, allowing you to see how it looks with the new color scheme.
Select a group of assets using the group selection key (ALT). After selecting the assets, you can toggle Activate and select the desired color.
Keep in mind that the asset color override feature is not a replacement for creating new texture maps. It is simply a quick and easy way to change the colors of a model without having to create new textures. If you want to make more permanent changes to the appearance of a model, you will need to create new texture maps or modify the existing ones.
Search Box
You can also search for an asset using the search bar at the top on the library.
Assign Asset to Section
You can keep Auto-detect so Asset will be assigned to the closest Section.
You can also set Section manually.
Delete Asset
Choose one of two ways to delete an asset.
You can also delete an asset without deletion confirmation pop-up by clicking RMB (Right Mouse Button) and selecting Delete asset.
Action: Placement
With Action: Placement, you can change an asset's position relative to another asset's position.
Select Asset and choose Placement to start an action.
Select target face, then reference face.
Insert desired value for the Asset to be placed, starting from reference face and select Ok.
Your Asset is in a new position.
Asset Browser
With an Asset Browser, you can have easier control over the number of specific resource types in the model.
You can name Assets for better understanding how much equipment do you have.
Selectable
Selectable control will allow you to exclude assets, you won't be able to select them in viewport.
Components
Grouping 3D assets as Components is a feature that allows the user to group multiple 3D assets together into a single entity. This entity, called a Component, acts as a single unit and can be manipulated as such and it's available in Asset Library right after creating.
Use the right mouse button to bring up a dialog and create a component.
One of the main benefits of grouping assets as Components is that it allows the user to easily organize their 3D layouts. For example, if a user is creating a warehouse layout, they can group all of the racks and shelves as separate Components and reuse.
Add a name and confirm the creation of the component with OK button.
Reuse the component having it in the asset library.
Components also have the added benefit of allowing the user to make changes to multiple 3D assets at once. For example, if a user wants to change the color, they can simply select the Component and make the change. This change will then be applied to all of the individual 3D assets within the Component.
Custom Properties
With custom properties you can create fields and assign data for specific Asset.
You can choose from a variety of properties:
Text: Short text field.
Boolean: Toggle switch.
Date: Date field.
Rich Text: Long text field.
File: Upload any extension file.
Thumbnail: In 2D picture.
IoT: Connect IoT devices.
With many different fields you can build Asset documentation.
If you connect IoT devices or sensors you will be able to see data coming from the endpoint.
For more information visit Operate - IoT Manager
Asset Snapping
Asset snapping helps you place assets next to yourself. A magnet icon indicates if the function is ON or OFF.
Unload/Load Asset
Exclude asset from viewport, leaving bounding box. You can Load/Unload them anytime.
Geometry Draw Statistics
This information is typically used for a variety of purposes, including quality control, engineering, and visualization.
Instances: is the number of duplicates of one object that have the same geometry and material properties
Primitives: is the number of basic shapes from which the instance is built
Vertices: is the number of points in 3D space that define the corners of a 3D shape
These statistics can be used to determine how costly 3D asset performance is.
Geometry statistics for Asset from Asset Library view
Geometry statistics for Asset from Asset Browser view
Geometry statistics for Component from Asset Browser view
Decals
Decals allow you to enhance your 3D models with unique and custom designs using 2D textures. This feature provides a simple and intuitive way to bring your equipment and layouts to life with custom graphics and logos.
They are commonly used in manufacturing to add unique information and custom designs. Decals can be created by uploading 2D textures, such as images or logos in *.png and *.jpg format, which are then applied to the surface of the 3D model or assets. Use values to resize with Scale or change Rotation.
One use case for decals in manufacturing as signs or labels in a factory setting. For example, decals can be used to label machinery, tools, or storage containers with important information such as safety warnings, operating instructions, or part numbers.
By using decals as manufacturing signs, factory operators can quickly identify the equipment or materials they need, improving efficiency and reducing the risk of errors or accidents. Create custom signage for factories, such as floor markers, directional signs, or warning signs. These decals can be easily applied to a variety of surfaces, including floors, walls, and equipment, and can be removed or replaced as needed.
"Show image" for decals in the context menu is a feature that allows users to quickly view the image associated with a particular decal.
This functionality that enables users to conveniently preview the image connected to a specific decal within a context menu. Decals are graphical elements or images that can be applied to surfaces, walls, or assets, or textures.
With this feature, when a user interacts with a decal in a context menu, typically by right-clicking, a preview of the associated image will be displayed. This preview allows users to quickly assess the appearance of the decal without the need to open a separate viewer or navigate to another interface. It provides a more seamless and efficient way to evaluate and select decals based on their visual representation.
Also Decals can be used in the production in promotional products. For example, a company may create custom decals featuring their logo or slogan to give away at trade shows or other events. These decals can be applied to a variety of surfaces, such as water bottles or laptops, and can help to promote the company's brand inside digital twin project.
Overall, decals can be used in manufacturing as signs and labels to improve efficiency and safety in a factory setting and as versatile tool for enhancing 3D models in manufacturing. They allow companies to add unique and custom designs to their products, helping stronger brand identity. By using decals to label equipment and materials, as well as creating custom signage, manufacturers can create a safer and more organized workplace that promotes productivity and quality.
Use Cases
How to Create Multiple Layouts?
Your factory in a browser means access from anywhere and any device in the world. Switch between multiple layouts.
Select any layout you created from anywhere and any device.
How to Store Documentation Data?
Storing documentation data can be useful for understanding and tracking production processes. It allows for data exchange and synchronization between project users.
From now on, click on any entities to access the data.
How to Add Points of Interest?
There are points of interest in every factory. Mark key places to stay in sync with other users of your organization.
The type of Markups allows you to decide what icon will be visible in the viewport and visually describe the key areas. Add as many as you need.